Doom S Multiplayer Maps Detailed
On top of the video showcase, Bethesda also reminded fans of the intense speed that will be experienced during the combat, as well as the difficulty increase id Software implemented during its development of DOOM. Furthermore, the publisher also stressed the importance of players being in constant motion, as each of the multi-tiered maps were designed to not allow easy sniping or hiding spots. As far as specific features within the maps go, though, Bethesda also explained that some of the areas will have one or two-way teleporters for both humans and demons to use, with a restriction to teleporting weapon-fire, so that least fans won’t have the added worry of dodging unexpected projectiles shooting out of the devices....