Romero’s recent tweet about the subject was less of an announcement and more of a casting call of sorts. He only offers that Romero Games is “working on a new FPS,” and implores those occupying appropriate fields to check out their website. Romero Games’ homepage does confirm that this new project will utilize Unreal Engine 5, though little else is said about the forthcoming game. There are a lot of Unreal Engine 5 projects in the works right now, and, given the capability of the engine, it’s impossible to guess for what exactly Romero and his team may be using it.

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It could be that Romero is hoping to assemble a larger team to produce the upcoming Doom 2 add-on SIGIL 2, but that doesn’t seem likely. The original SIGIL debuted as a so-called megawad for the original Doom, and its retro-centric design philosophies were praised by many old-school FPS gamers. That said, SIGIL was primarily a solo effort, and it doesn’t seem like Romero would require a team of Unreal Engine 5-savvy developers to assemble a sequel.

What’s more likely is a new entrant in the current boomer shooter revival that’s taking place in the indie scene. Titles such as DUSK, Amid Evil, and Ion Fury have cultivated a revived interest in mid-90s FPS gaming, and, given the developer’s background, Romero Games is most likely cooking up a new take on the retro craze. It’s also worth noting that Romero teamed up with ex-Id Software cohort Adrian Carmack to produce a crowdfunded title called Blackroom, but nothing ever came of that.

Could this new project be the next step for that long-shelved game idea, or will Romero and company be venturing into totally new territory? Longtime fans probably still remember the auteur creator’s last deviation from the norm which came in the form of 2000 Daikatana, a game so reviled that it’s still remembered as a travesty more than two decades after the fact. Yet, given his work on SIGIL and recent commemoration of Wolfenstein 3D’s thirtieth anniversary, it seems Romero is more focused on his most well-received work.

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